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Games

Pixel Pandemic is a Copenhagen based browser browser game studio.

We have developed a 2nd generation PBBG MMORPG game engine designed for the fast growing freemium market. Using this game engine we are publishing our own and 3rd party IPs.

Our technology is hugely scalable and cost effective. The platform is entirely based on Microsoft.NET technology, Microsoft Azure cloud computing and supports multiple platforms including smart phones and Facebook.

As a studio we are very focused on being a small and agile team consisting of the most elite profiles. Using our game engine technology we are also able to adapt 3rd party IPs into online virtual worlds.

Contact Thomas B. Krogh-Jacobsen for more info.

Games by Pixel Pandemic:


Zombie Pandemic a free survival horror MMORPG

Zombie Pandemic – A free2play zombie MMOPRG adventure.
A game featuring enriched RPG elements, including advanced combat, a skill tree, and use of realistic navigation on a real world map. A game world with thousands of locations offering multiple game events and quests in a rich storyline.

Click here for more information about the game
www.zombiepandemic.com

Planned Game Development Portfolio:

The World has been set in flames.
A free browser based MMORPG with turn-based tactical combat, perks, quests and a rich storyline set after a global nuclear war.
In this massive multiplayer online roleplaying game (MMORPG) you are one of the few survivors fighting to endure the challenges of a post-apocalyptic world. The game is currently being developed by a small group of indie gamers and is greatly inspired by classic RPG games such as the Fallout and X-Com series.

Click here for more information about the game
www.radiatedwasteland.com



Hostile aliens have invaded the Earth with the purpose of killing and enslaving the human race.

A free browser based MMORPG with turn-based tactical combat, perks, quests and a rich storyline set in a future not too far away.
In this massive multiplayer online roleplaying game (MMORPG) you are one of the few survivors, fighting to endure the challenges of a post-apocalyptic world. The game is currently being developed by a small group of indie gamers and is greatly inspired by classic space combat strategy games such: UFO: Enemy Unknown and X-COM: Terror from the Deep.

Click here for more information about the game
www.ufoalienattack.com



A free PBBG strategy city building game set in the age of Vikings. Control, build, and develop your
tribes while pillaging, trading, and conquering other players in this massive multiplayer game.


Click Here for more information about the game.

www.vikingtribes.com

A free PBBG trading/tycoon/strategy game set in the age of the rich hansa towns in the North Sea. Control, build, and develop your Hansa city trading, raging war, and using diplomacy.



www.hansaguilds.com

New artwork for Radiated Wasteland

We have uploaded Artwork from the free browser based MMORPG Radiated Wasteland.

A game with turn-based tactical combat set in a post nuclear war. 
Co-op with other players in the fight against the mutans and raiders.

Check out the artwork:

http://www.radiatedwasteland.com/artwork.html

Welcome to Pixel Pandemic

Pixel Pandemic is a Copenhagen based browser game studio.

We have developed 2nd generation PBBG MMORPG game engine designed for the fast growing freemium market. Using this game engine we are publishing our own and clients IPs.

Our technology is hugely scalable and cost effective. The platform is entirely based on Microsoft .Net technology, Azure cloud computing and supports HTML5 and publishing on multiple platforms including mobile phones (including iPhone) and Facebook.

As a studio we are very focused on being a small agile team consisting of the most elite profiles. Using our game engine technology we are also able to adapt 3rd part IPs into online virtual worlds.

Contact Thomas B. Krogh-Jacobsen for more info.

Games by Pixel Pandemic:

Zombie Pandemic – A free2play zombie MMOPRG adventure.
A game featuring enriched RPG elements, including advanced combat, a skill tree, and use of realistic navigation on a real world map. A game world with thousands of locations offering multiple game events and quests in a rich storyline.

Click here for more information about the game.

www.zombiepandemic.com

Planned Game Development Portfolio:

The World has been set in flames.
A free browser based MMORPG with turn-based tactical combat, perks, quests, and a rich storyline set after a global post-nuclear war.
In this massive multiplayer online roleplaying game (MMORPG) you are one of the few survivors fighting to endure the challenges of a post-apocalyptic world. The game is currently being developed by a small group of indie gamers and is greatly inspired by classic RPG games such as the Fallout and X-Com series.
www.radiatedwasteland.com



Hostile aliens have invaded the Earth with the purpose of killing and enslaving the human race.

A free browser based MMORPG with turn-based tactical combat, perks, quests and a rich storyline set in a future not too far away.
Again this is a massive multiplayer online roleplaying game (MMORPG) you are one of the few survivors, fighting to endure the challenges of a post-apocalyptic world. The game is currently being developed and is greatly inspired by classic space combat strategy games such: UFO: Enemy Unknown and X-COM: Terror from the Deep.

www.ufoalienattack.com



Rise of Robots

The Machines have risen against humans. Robots have doomed humanity incapable of ruling the earth and set to destroy it.

Rise of Robots is a free browser based MMORPG with turn-based tactical combat, perks, missions and a rich narrative set in a future not too far away.
You are the human resistance fighting the challenges of a post-apocalyptic world and the cynical destruction of the robots.

www.riseofrobots.com



A free PBBG strategy city building game set in the age of Vikings. Control, build, and develop your tribes while pillaging, trading, and conquering other players in this massive multiplayer game.




www.vikingtribes.com

A free PBBG trading/tycoon/strategy game set in the age of the rich hansa towns in the North Sea. Control, build, and develop your Hansa city trading, raging war, and using diplomacy.




www.hansaguilds.com

Team

Thomas Bjørn Krogh-Jacobsen

CEO (co-founder)

thomas@pixelpandemic.net

Thomas holds a Master of Business Administration with a minor in Computer Science and a 2nd Master in Game Design of MMOs. Thomas has also studied in Australia and the US.

Thomas has formerly worked with media planning, marketing, web development & business development for companies such as PeopleGroup (Advertising), Carat (Media Planning), and Aller Media (Online Media).



Kristian Dahl Hansen

CTO (co-founder)

kristian@pixelpandemic.net

Kristian holds a Master’s Degree in Computer Science and majored in artificial intelligence and computer games. He has studied games at La Trobe University in Melbourne and was formerly working with web development at Enfatico.



Ebbe George Haabendal Brandstrup

CTO (co-founder)

ebbe@pixelpandemic.net

Ebbe holds a Master’s Degree in Computer Science and majored in artificial intelligence and computer games at the University of Aalborg. He has won the Nordic Game Jam and was co-founder of the development house Aptocore. Ebbe was formerly a console and core engine developer at Deadline Games R&D including projects such as Watchmen for Warner Brothers.



Kevin Alexander

Frontend Browser Game Developer

kevin@pixelpandemic.net

Kevin holds a degree as Media graphic designer from KTS in Copenhagen. He is an avid gamer and holds the record at Pixel for having the largest collection of games and consoles.

Kevin has previously been involved in flash game development before joining Pixel Pandemic.



Erik Toom

Junior Browser Game Developer

erik@pixelpandemic.net

Erik holds a degree as IT engineer from KEA in Copenhagen and a BSc in architecture from University of Strathclyde, Scotland.

He loves strategy games and impressed everyone with his determination and skills when he first completed an internship at Pixel. Erik works part-time at Pixel while pursuing his master studies at ITU.



Jasper Theisen

Browser Game Developer

jasper@pixelpandemic.net

Jasper holds a Master in Media Technology and Games development from ITU in Copenhagen and has a bachelor in online web development and multimedia production fra Aalborg University.

Jasper has previously worked for Dong Energy and as a freelance frontend & backend web developer and has extensive experience with AJAX/JavaScript and JQyery besides .NET, Java & C++.

 

 

Michal Radwanski

Browser Game Developer

michal@pixelpandemic.net

Michal holds a B.Eng. Electronics and Computer Science from Copenhagen University College of Engineering.

Michal has previously worked as a freelance frontend & backend web developer and has extensive experience with JQyery, LINQ, Web Services & .NET.



Board:

Jonas Eneroth

Chairman of the board

jonas@pixelpandemic.net

Jonas holds a BSBA/BSc., Finance, international business and computer science from Georgetown University.

Jonas has previously been Studio Head at Climax Studios (London), Creative Director
Wired Realms and Development Director at IO Interactive.



Nikolai Kronborg

Member of the board

info@pixelpandemic.net

Nikolai holds a Master in Economics from Aarhus University and a MBA in Consumer Behavior Research BSBA/BSc.

Founded the media company WHERE2GO in year 2000 which employed 35 people when it was sold to Aller Media Corporation in 2007.

As Commercial Director at Hello Group Nikolai Kronborg solves brand and business problems by solving people problems. Hello Group is a “hybrid agency”, because they have merged the technological capabilities and innovative solutions of a digital agency with a solid strategic foundation. A foundation that is rooted in a thorough understanding of both the social individual and the external pressures that force businesses and brands to change and adapt.



Finn Mogensen

Member of the board

info@pixelpandemic.net

Finn holds a Master and Ph. D. in Electronic Engineering from the Danish Technical University and a B. Com. In International Business in Economics from Copenhagen Business School.

Finn has experience from international BtB in the industrial area with positions such as CEO of GiGA North America Inc., Director Marketing & Sales for international fiber cable manufacturers Draka and OFS Fitel and Director of Product Marketing at Intel Corporation. He co-founded the start-up OptoConnect in Denmark. Finn currently supports start-ups with pre-seed funding as an investment manager at CAT in Roskilde, Denmark.




Pixel Pandemic ApS

CVR: 31 93 54 66

Pixel Pandemic ApS

Badstuestræde 1, 3. floor

1209 Copenhagen C.

Office address:

Badstuestræde 1, 3. floor
Copenhagen, 1209, Denmark

Mobile: +45 2684 8480
Email: info@pixelpandemic.net

Attorney:

CPH Law Firm
Jens-Christian Jensen
Vester Voldgade 83, 1. th.
1552 København V
Copenhagen, Denmark
Mobile: + 45 22 15 19 85

Accoutant:
Ankjær-jensen & Partnere Statsautoriserede Revisorer
Strandboulevarden 89 3
2100 København Ø, Denmark

PBBG (Persistent Browser Based Games)

The PBBG definition is quite broad. The PBBG genre encompasses games of all traditional genres: role-playing, strategy, sports, simulation, and so forth.

PBBGs may be single-, multi-, or massively multi-player games. However, since an Internet connection is required to play, most developers incorporate massively multi-player and community elements into their PBBGs. A multi-player PBBG can be referred to as a MPBBG, but multi-player game play is usually assumed.

PBBGs may be text-based, or they may take advantage of browser plug-ins such as Flash or Java to create a more dynamic game play environment.

The PBBG definition is device-independent. In particular, a persistent game played within the web browser of a cell phone or other wireless device is still a PBBG. Such a game may be referred to as a mobile-enabled PBBG.

Read more about PBBG at pbbg.org

ABOUT

We are developing a unique game engine technology for persistent browser based MMORPGs which we use to publish our own and 3rd party IPs.

Our game engine facilitates advanced quest structures, tile based map navigation, location interactions, NPC interactions and AI, character perks, achievements and skill progression using an advanced combat system. It also features a random game event system and rich multiplayer clan features with community integration. The technology is based on the Microsoft.NET framework utilizing a highly scalable Azure cloud computing infrastructure.

The game engine is used for our upcoming game titles and is currently powering a prototype of the upcoming survival horror game: Zombie Pandemic.

Co-op elements are our focus and the universes are inspired by post-apocalyptic popular cultures; cartoons, books, and movies. Based on illustrations offering rich, yet minimalistic, environments our PBBG (persistent browser based game) format is namely for the “pen and paper” RPG audience. Those who like RPG games and being part of a dynamic, online community, but now have less time for long gaming sessions.

Inspired by classic RPG titles, our game design is using and reinventing gameplay logic to facilitate role playing games. Tactical challenges and a rich storyline delivers a multiplayer experience where collaboration against AI controlled opponents are the main premise of the game setup.

Our business model is based on a freemium game model. That is, games which are free to play that offer premium advantages. Games that, using only a few minutes daily, provide persistent game worlds that develop over a course of several weeks or months.