Pixel Pandemic was a Copenhagen based browser-game studio. From 2008-2014, we developed a unique game-engine technology for persistent browser-based MMORPGs, which were built to publish our own and third-party IPs. Our own major releases include Zombie Pandemic and Mutant Badlands. Which had more than 2.8 million. registered users across multiple platforms
Pixel Pandemic was founded in 2009 by Thomas B. Krogh-Jacobsen, Ebbe Haabendal Brandstrup and Kristian Dahl. It started out as a hobby project in 2008 but with the early beta release of Zombie Pandemic, it soon attracted a great deal of attention allowing the founders to work full-time on the project.
The HTML5 game engine was based on a .NET backend, and Pixel Pandemic was among the first game studios worldwide to adopt the Microsoft Azure Cloud technology and to be featured as an Azure Microsoft showcase internationally. Publishing deals were negotiated to include Bigpoint, Wildtangent, PopMog and Kongregate as well as Facebook.
In 2010 Pixel Pandemic attracted a business angel seed investment enabling the further development of Zombie Pandemic based on a freemium business model. This was later followed by our second game, Mutant Badlands, which was published in 2011. Mutant Badlands was co-financed by CAPNOVA and a second business angel investment. The company soon grew to be an international team with 13 full-time employees and 17 working in central Copenhagen.
Zombie Pandemic was also accepted in the Windows Phone App Campus program being among the first titles to launch on Windows Phone.
Due to rapid development in the browser-game segment and increased competition and production costs, a decision was made in 2014 to cease all new development. The two existing games continued to be marketed as long until they ceased to be profitable, shutting down on May 31, 2015. Headcount was gradually scaled down, and we continued to offer our consulting expertise as a service.
We also offer digital strategy and online marketing consulting for areas such as conversion flow, landing pages, AB testing, CRM and loyalty marketing, SEO and SEM. For more information, check the profile of our lead digital business developer, Thomas.
On December 6, 2014, Pixel Pandemic suspended all purchase options for Zombie Pandemic and Mutant Badlands officially shutting down the games on May 31, 2015. You can find a hall of fame ranking list for the top 250 players for each server on the game pages.
The founders thank everyone who and enjoyed playing the games over the years. We’d also like to give a special thanks to those who were part of the development team and to our business angels and other investors.
Drop the team a message if you are interested in licensing or hiring our consulting services.
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